Add client's input box & Reduce opportunities for error

This commit is contained in:
snsd0805 2020-06-27 22:59:15 +08:00
parent a0401917a0
commit 263b089b09

32
draw.py
View File

@ -1,4 +1,4 @@
import pygame, sys
import pygame, sys,threading
def sendDraw(sock):
@ -43,6 +43,7 @@ def sendDraw(sock):
if mouseFlag:
dotPos.append(pygame.mouse.get_pos())
sock.send("{}+".format(pygame.mouse.get_pos()).encode('utf-8'))
pygame.draw.circle(screen,black,pygame.mouse.get_pos(),5,0)
@ -57,6 +58,24 @@ def sendDraw(sock):
clock.tick(30)
def guessInput(screen):
guessStr = ""
while True:
for event in pygame.event.get() :
if event.type == pygame.KEYDOWN:
if event.key>=97 and event.key<122:
guessStr = guessStr + chr(event.key)
elif event.key == 13: #enter
guessStr = ""
elif event.key == 8 : #backspace
guessStr = guessStr[0:-1]
pygame.draw.rect(screen,(171, 254, 250),[100,450,500,550],0)
pgStringVar = pygame.font.Font(None,30).render(guessStr,False,(0,0,0))
print(guessStr)
screen.blit(pgStringVar,(120,455))
pygame.display.update()
def receiveDraw(sock):
white= (255, 255, 255)
black= (0, 0, 0)
@ -69,8 +88,13 @@ def receiveDraw(sock):
clock= pygame.time.Clock()
screen.fill((255, 255, 255))
pygame.draw.rect(screen,(171, 254, 250),[100,450,500,550],0)
pygame.display.update()
print("draw start")
guessThreading = threading.Thread(target=guessInput,args=(screen,))# guest input
guessThreading.start()
while True:
for event in pygame.event.get():
if event.type== pygame.QUIT:
@ -88,9 +112,13 @@ def receiveDraw(sock):
i = i.replace(',','')
i = i.split(' ')
# 在鼠標周圍畫一個圓
#print(int(i[0]),int(i[1]))
print(i)
if len(i)==2 : # 防止傳送過程疏漏
if i[0]!='' and i[1]!='': # 防止傳送過程疏漏
pos = (int(i[0]),int(i[1]))
print(pos)
# pygame.draw.circle(screen, black, pos, 5, 0)
pygame.draw.circle(screen,black,pos,5,0)
pygame.display.update()