Fix improper usage of words

This commit is contained in:
snsd0805 2020-06-28 04:13:20 +08:00
parent 14be453ef7
commit dc5510a9b1

13
draw.py
View File

@ -11,7 +11,7 @@ def sendDraw(sock):
screen= pygame.display.set_mode(size) screen= pygame.display.set_mode(size)
clock= pygame.time.Clock() clock= pygame.time.Clock()
# 使系統圖標不可見 # 使系統鼠圖標不可見
#pygame.mouse.set_visible(False) #pygame.mouse.set_visible(False)
dotPos = [] dotPos = []
@ -25,19 +25,18 @@ def sendDraw(sock):
pygame.quit() pygame.quit()
sys.exit() sys.exit()
# 如果按下 # 如果按下
# get_pressed() 告訴您按下哪個按鈕 # get_pressed() 告訴您按下哪個鼠按鈕
if event.type == pygame.MOUSEBUTTONDOWN: if event.type == pygame.MOUSEBUTTONDOWN:
print ('mouse pressed',pygame.mouse.get_pressed()) print ('mouse pressed',pygame.mouse.get_pressed())
if pygame.mouse.get_pressed()[0]: if pygame.mouse.get_pressed()[0]:
mouseFlag = True mouseFlag = True
# 如果釋放 # 如果釋放
elif event.type == pygame.MOUSEBUTTONUP: elif event.type == pygame.MOUSEBUTTONUP:
print ('mouse released', pygame.mouse.get_pressed()) print ('mouse released', pygame.mouse.get_pressed())
if pygame.mouse.get_pressed()[0] == 0: if pygame.mouse.get_pressed()[0] == 0:
mouseFlag = False mouseFlag = False
# 如果鼠標在運動中 # 如果滑鼠在運動中
# get_rel() - 返回自上次調用此函數以來X和Y的移動量
if event.type == pygame.MOUSEMOTION: if event.type == pygame.MOUSEMOTION:
print ('mouse is moving', pygame.mouse.get_pos()) print ('mouse is moving', pygame.mouse.get_pos())
if mouseFlag: if mouseFlag:
@ -48,7 +47,7 @@ def sendDraw(sock):
# feature # feature
# 在周圍畫一個圓 # 在鼠周圍畫一個圓
#for i in range(len(dotPos)-1): #for i in range(len(dotPos)-1):
# pygame.draw.line(screen,black,dotPos[i],dotPos[i+1],5) # pygame.draw.line(screen,black,dotPos[i],dotPos[i+1],5)
#pos= (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]) #pos= (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])