import pygame, sys def sendDraw(sock): white= (255, 255, 255) black= (0, 0, 0) pygame.init() pygame.display.set_caption('Mouse Example') size= [640, 480] screen= pygame.display.set_mode(size) clock= pygame.time.Clock() # 使系統鼠標圖標不可見 #pygame.mouse.set_visible(False) dotPos = [] mouseFlag = False screen.fill((255, 255, 255)) pygame.display.update() while True: for event in pygame.event.get(): if event.type== pygame.QUIT: pygame.quit() sys.exit() # 如果按下鼠標 # get_pressed() 告訴您按下哪個鼠標按鈕 if event.type == pygame.MOUSEBUTTONDOWN: print ('mouse pressed',pygame.mouse.get_pressed()) if pygame.mouse.get_pressed()[0]: mouseFlag = True # 如果釋放鼠標 elif event.type == pygame.MOUSEBUTTONUP: print ('mouse released', pygame.mouse.get_pressed()) if pygame.mouse.get_pressed()[0] == 0: mouseFlag = False # 如果鼠標在運動中 # get_rel() - 返回自上次調用此函數以來X和Y的移動量 if event.type == pygame.MOUSEMOTION: print ('mouse is moving', pygame.mouse.get_pos()) if mouseFlag: dotPos.append(pygame.mouse.get_pos()) sock.send("{}+".format(pygame.mouse.get_pos()).encode('utf-8')) pygame.draw.circle(screen,black,pygame.mouse.get_pos(),5,0) # 在鼠標周圍畫一個圓 #for i in range(len(dotPos)-1): # pygame.draw.line(screen,black,dotPos[i],dotPos[i+1],5) #pos= (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]) #pygame.draw.circle(screen, black, pos, 5, 0) pygame.display.update() clock.tick(30) def receiveDraw(sock): white= (255, 255, 255) black= (0, 0, 0) pygame.init() pygame.display.set_caption('Mouse Example') size= [640, 480] screen= pygame.display.set_mode(size) clock= pygame.time.Clock() screen.fill((255, 255, 255)) pygame.display.update() print("draw start") while True: for event in pygame.event.get(): if event.type== pygame.QUIT: pygame.quit() sys.exit() data = sock.recv(1024).decode('utf-8') li = data.split('+') #print((li)) for i in li: if i!="": #screen.fill((255, 255, 255)) i = i.lstrip('(') i = i.rstrip(')') i = i.replace(',','') i = i.split(' ') # 在鼠標周圍畫一個圓 pos = (int(i[0]),int(i[1])) print(pos) # pygame.draw.circle(screen, black, pos, 5, 0) pygame.draw.circle(screen,black,pos,5,0) pygame.display.update()