DrawThink/draw.py

163 lines
5.9 KiB
Python

import pygame, sys,threading
import json
def drawUserList(nowUserList,screen):
listSTR = nowUserList[7:]
listJSON = json.loads(listSTR)
#[['127.0.0.1', 52362], ['127.0.0.1', 52370]]
y = 100
cross = 20
pygame.draw.rect(screen,(255,255,255),[900,100,200,380])
for sockName in listJSON:
pygame.draw.rect(screen,(171, 254, 250),[900,y,200,30],0) # 輸入匡的矩形
pgStringVar = pygame.font.Font(None,25).render(str(sockName),False,(0,0,0))# 文字物件
screen.blit(pgStringVar,(910,y+10))# draw font
pygame.display.update()
y = y+30+cross
def drawerReceive(sock,screen):
while True:
data = sock.recv(1024).decode('utf-8')
if data[0:6] == "[list]":
drawUserList(data,screen)
def sendDraw(sock,nowUserList,screen,problem):
# Set white background
screen.fill((255, 255, 255))
# Set problem font
pgStringVar = pygame.font.Font(None,30).render("Problem: {}".format(problem),False,(0,0,0))# 文字物件
screen.blit(pgStringVar,(30,450))
pygame.draw.rect(screen,(171, 254, 250),[100,400,50,20],0)
white= (255, 255, 255)
black= (0, 0, 0)
clock= pygame.time.Clock()
# 開始話user list
drawUserList(nowUserList,screen)
drawerRecvThreading = threading.Thread(target=drawerReceive,args=(sock,screen),daemon=True)
drawerRecvThreading.start()
# 使系統滑鼠圖標不可見
#pygame.mouse.set_visible(False)
dotPos = []
mouseFlag = False
pygame.display.update()
tempPos = ()
detectFlag = True
while detectFlag:
for event in pygame.event.get():
if event.type== pygame.QUIT:
detectFlag = False
return True
# 如果按下滑鼠
# get_pressed() 告訴按下哪個滑鼠按鈕
if event.type == pygame.MOUSEBUTTONDOWN:
print ('mouse pressed',pygame.mouse.get_pressed())
if pygame.mouse.get_pressed()[0]:
pos = pygame.mouse.get_pos()
# 100,400,50,20
if pos[0]>=100 and pos[0]<=150 and pos[1]>=400 and pos[1]<=420:
sock.send("[restart]".encode('utf-8'))
detectFlag = False
return False
#print("restart")
mouseFlag = True
# 如果釋放滑鼠
elif event.type == pygame.MOUSEBUTTONUP:
print ('mouse released', pygame.mouse.get_pressed())
if pygame.mouse.get_pressed()[0] == 0:
mouseFlag = False
# 如果滑鼠在運動中
if event.type == pygame.MOUSEMOTION:
#print ('mouse is moving', pygame.mouse.get_pos())
if mouseFlag:
#dotPos.append(pygame.mouse.get_pos())
if(pygame.mouse.get_pos()!=tempPos):
sock.send("{}+".format(pygame.mouse.get_pos()).encode('utf-8'))
pygame.draw.circle(screen,black,pygame.mouse.get_pos(),5,0)
pygame.display.update()
tempPos = pygame.mouse.get_pos()
# feature
# 在滑鼠周圍畫一個圓
#for i in range(len(dotPos)-1):
# pygame.draw.line(screen,black,dotPos[i],dotPos[i+1],5)
#pos= (pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1])
#pygame.draw.circle(screen, black, pos, 5, 0)
clock.tick(30)
startFlag = True
def guessInput(screen,sock):
global startFlag
guessStr = ""
while startFlag:
for event in pygame.event.get() :
if event.type== pygame.QUIT: # close GUI
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN: # Key down.
if event.key>=97 and event.key<122: #a~z
guessStr = guessStr + chr(event.key)
elif event.key == 13: #enter,send to server,clean
sock.send(guessStr.encode('utf-8'))
guessStr = ""
elif event.key == 8 : #backspace
guessStr = guessStr[0:-1]
pygame.draw.rect(screen,(171, 254, 250),[100,450,500,550],0) # 輸入匡的矩形
pgStringVar = pygame.font.Font(None,30).render(guessStr,False,(0,0,0))# 文字物件
print(guessStr) # for test
screen.blit(pgStringVar,(120,455))# draw font
pygame.display.update()
def receiveDraw(sock,screen):
white= (255, 255, 255)
black= (0, 0, 0)
global startFlag
screen.fill((255, 255, 255))
pygame.draw.rect(screen,(171, 254, 250),[100,450,500,550],0)
pygame.display.update()
print("draw start")
guessThreading = threading.Thread(target=guessInput,args=(screen,sock),daemon=True) # guest input
guessThreading.start()
while startFlag:
data = sock.recv(1024).decode('utf-8')
if data == 'exitok':
startFlag = False
pygame.quit()
sys.exit()
elif data[0:6] == "[list]":
drawUserList(data,screen)
continue
#print(data)
li = data.split('+') # 送來的座標可能一次有多個,規範以+隔開
for i in li:
if i!="":
# 切割取得座標
i = i.lstrip('(')
i = i.rstrip(')')
i = i.replace(',','')
i = i.split(' ')
print(i) #for test
if len(i)==2 : # 防止傳送過程疏漏
if i[0]!='' and i[1]!='': # 防止傳送過程疏漏
pos = (int(i[0]),int(i[1]))
# pygame.draw.circle(screen, black, pos, 5, 0)
pygame.draw.circle(screen,black,pos,5,0)
pygame.display.update()
sock.close()