Optionaly select 1 or 2 row brick ( After first gameover )

This commit is contained in:
eeeXun 2021-01-11 21:33:26 +08:00
parent b8a5d93c76
commit 0e8f3d3ab0

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@ -5,20 +5,21 @@ module FPGA_FINAL(
output reg [2:0] life,
input left, right,
input throw,
input show_two_row,
output testLED,
output reg a,b,c,d,e,f,g,
output reg [0:1] COM
);
reg [7:0]blockFirst = 8'b11111111;
reg [7:0]blockSecond = 8'b11111111;
reg [7:0]blockSecond = 8'b00000000;
reg [2:0]plat_position; // 板子位置
reg [2:0]ball_position; // 位置
reg [2:0]ball_y_position; // y 座標
reg [3:0]count_digit; //個位數分數
reg count_ten; //十位數分數
reg [3:0]count_digit = 4'b000; //個位數分數
reg [3:0]count_ten = 4'b0000; //十位數分數
reg upPosition;
integer horizonPosition;
@ -27,8 +28,10 @@ module FPGA_FINAL(
reg gameOverFlag;
reg showBonus; // bool 顯示額外球
reg Bonus_x, Bonus_y; // 額外球的位子
reg [2:0] Bonus_x; // 額外球的位子x
reg [2:0] Bonus_y; // 額外球的位子x
reg ball_is_on_the_gronud; // 檢查球是否沒被盤子接住
initial
begin
@ -44,7 +47,7 @@ module FPGA_FINAL(
ball_y_position = 3'b010; // 預設在 y=1 的位置
handsOn = 1; // 預設為 為丟出狀態
count_digit = 4'b0; // 分數預設0
count_ten = 0;
count_ten = 4'b0;
upPosition = 1; // 預設為 向上
horizonPosition = 0; // 預設為 正中間方向
@ -52,7 +55,7 @@ module FPGA_FINAL(
gameOverFlag = 0;
showBonus = 0;
ball_is_on_the_gronud = 0;
end
@ -71,13 +74,15 @@ module FPGA_FINAL(
if(start)
begin
if(reset)
begin
if(life==3'b000)
begin
blockFirst = 8'b11111111;
if(show_two_row)
blockSecond = 8'b11111111;
else
blockSecond = 8'b00000000;
life = 3'b111;
gameOverFlag = 0;
@ -93,6 +98,8 @@ module FPGA_FINAL(
horizonPosition = 0; // 預設為 正中間方向
showBonus = 0;
ball_is_on_the_gronud = 0;
end
@ -203,6 +210,8 @@ module FPGA_FINAL(
begin
horizonPosition = 0;
ball_y_position <= ball_y_position-1;
showBonus = 0;
ball_is_on_the_gronud = 1;
life = life*2; // 扣除生命值
if(life==3'b000)
@ -221,7 +230,7 @@ module FPGA_FINAL(
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
count_ten = count_ten + 1'b1;
end
blockSecond[ball_position] = 0;
@ -245,7 +254,7 @@ module FPGA_FINAL(
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
count_ten = count_ten + 1'b1;
end
blockFirst[ball_position] = 0;
@ -260,17 +269,28 @@ module FPGA_FINAL(
end
end
//
if(doubleTime<200 && showBonus == 0 && handsOn == 0)
// Bonus ball 除頻 每五秒從左邊射一發
if(doubleTime<50 && showBonus == 0 && handsOn == 0 && ball_is_on_the_gronud == 0)
begin
doubleTime <= doubleTime+1;
Bonus_x = plat_position ;
Bonus_y = 1;
end
else
begin
if(handsOn == 0)
begin
doubleTime <= 0;
showBonus = 1;
Bonus_x = plat_position + 1;
Bonus_y = 1;
if(Bonus_y == 7)
begin
showBonus = 0;
end
if(Bonus_y < 7)
begin
Bonus_y = Bonus_y + 1;
end
// Bonus ball 撞到第一排磚塊
if((Bonus_y == 6 && blockSecond[Bonus_x] == 1))
begin
@ -278,12 +298,12 @@ module FPGA_FINAL(
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
count_ten = count_ten + 1'b1;
end
blockSecond[Bonus_x] = 0;
showBonus = 0;
end
end
// Bonus ball 撞到第二排磚塊
if((Bonus_y == 7 && blockFirst[Bonus_x] == 1))
begin
@ -291,13 +311,13 @@ module FPGA_FINAL(
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
count_ten = count_ten + 1'b1;
end
blockSecond[Bonus_x] = 0;
blockFirst[Bonus_x] = 0;
showBonus = 0;
end
else
Bonus_y <= Bonus_y + 1;
end
// Bonus ball
end
end
end
@ -363,12 +383,15 @@ module FPGA_FINAL(
else
led[8:15] = 8'b11111111;
//開始畫磚塊
led[16:23] = {~blockFirst[row], ~blockSecond[row], 6'b111111};
// Bonus ball
if(showBonus == 1)
if(row==Bonus_x)
begin
reg [7:0] map;
case(ball_y_position)
case(Bonus_y)
3'b000: map = 8'b11111110 ;
3'b001: map = 8'b11111101 ;
3'b010: map = 8'b11111011 ;
@ -378,13 +401,9 @@ module FPGA_FINAL(
3'b110: map = 8'b10111111 ;
3'b111: map = 8'b01111111 ;
endcase
led[0:7] = map;
led[16:23] = map;
led[8:15] = map;
end
//開始畫磚塊
led[16:23] = {~blockFirst[row], ~blockSecond[row], 6'b111111};
// 顯示分數
if(count_digit_enable == 0)
begin
@ -419,8 +438,16 @@ module FPGA_FINAL(
else
begin
case(count_ten)
1'b0:{a,b,c,d,e,f,g}=7'b0000001;
1'b1:{a,b,c,d,e,f,g}=7'b1001111;
4'b0000:{a,b,c,d,e,f,g}=7'b0000001;
4'b0001:{a,b,c,d,e,f,g}=7'b1001111;
4'b0010:{a,b,c,d,e,f,g}=7'b0010010;
4'b0011:{a,b,c,d,e,f,g}=7'b0000110;
4'b0100:{a,b,c,d,e,f,g}=7'b1001100;
4'b0101:{a,b,c,d,e,f,g}=7'b0100100;
4'b0110:{a,b,c,d,e,f,g}=7'b0100000;
4'b0111:{a,b,c,d,e,f,g}=7'b0001111;
4'b1000:{a,b,c,d,e,f,g}=7'b0000000;
4'b1001:{a,b,c,d,e,f,g}=7'b0000100;
endcase
end
end