feat: time
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parent
3fcd55923b
commit
f3afe492cf
11
game.py
11
game.py
@ -650,6 +650,9 @@ class Game:
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agentIndex = self.startingIndex
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agentIndex = self.startingIndex
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numAgents = len(self.agents)
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numAgents = len(self.agents)
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time_sum = 0
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counter = 0
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while not self.gameOver:
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while not self.gameOver:
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# Fetch the next agent
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# Fetch the next agent
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agent = self.agents[agentIndex]
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agent = self.agents[agentIndex]
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@ -729,7 +732,13 @@ class Game:
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self.unmute()
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self.unmute()
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return
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return
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else:
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else:
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start = time.time()
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action = agent.getAction(observation)
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action = agent.getAction(observation)
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stop = time.time()
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time_sum += (stop-start)
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counter += 1
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self.unmute()
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self.unmute()
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# Execute the action
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# Execute the action
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@ -762,6 +771,8 @@ class Game:
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if _BOINC_ENABLED:
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if _BOINC_ENABLED:
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boinc.set_fraction_done(self.getProgress())
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boinc.set_fraction_done(self.getProgress())
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print("TIME:", time_sum/counter)
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# inform a learning agent of the game result
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# inform a learning agent of the game result
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for agentIndex, agent in enumerate(self.agents):
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for agentIndex, agent in enumerate(self.agents):
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if "final" in dir(agent):
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if "final" in dir(agent):
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