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81c58289c1
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8ce3754cb0
29
inference.py
29
inference.py
@ -644,8 +644,7 @@ class ParticleFilter(InferenceModule):
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"""
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self.particles = []
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"*** YOUR CODE HERE ***"
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for index in range(self.numParticles):
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self.particles.append(self.legalPositions[index % len(self.legalPositions)])
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raiseNotDefined()
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"*** END YOUR CODE HERE ***"
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def getBeliefDistribution(self):
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@ -657,13 +656,7 @@ class ParticleFilter(InferenceModule):
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This function should return a normalized distribution.
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"""
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"*** YOUR CODE HERE ***"
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self.beliefs = DiscreteDistribution()
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for particle_position in self.particles:
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self.beliefs[particle_position] += 1
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self.beliefs.normalize()
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return self.beliefs
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raiseNotDefined()
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"*** END YOUR CODE HERE ***"
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########### ########### ###########
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@ -683,19 +676,7 @@ class ParticleFilter(InferenceModule):
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the DiscreteDistribution may be useful.
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"""
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"*** YOUR CODE HERE ***"
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pacman_position = gameState.getPacmanPosition()
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jail_position = self.getJailPosition()
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particle_weights = DiscreteDistribution()
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for particle in self.particles:
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particle_weights[particle] += self.getObservationProb(observation, pacman_position, particle, jail_position)
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total = sum([v for k, v in particle_weights.items()])
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if total == 0:
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self.initializeUniformly(gameState)
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else:
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self.particles = [particle_weights.sample() for time in range(self.numParticles)]
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raiseNotDefined()
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"*** END YOUR CODE HERE ***"
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########### ########### ###########
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@ -708,8 +689,6 @@ class ParticleFilter(InferenceModule):
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gameState.
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"""
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"*** YOUR CODE HERE ***"
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for index, old_particle_position in enumerate(self.particles):
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distribution = self.getPositionDistribution(gameState, old_particle_position)
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self.particles[index] = distribution.sample()
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raiseNotDefined()
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"*** END YOUR CODE HERE ***"
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