feat: complete camera pose & visualization

This commit is contained in:
Ting-Jun Wang 2023-12-17 15:46:22 +08:00
parent eaaa14dfe0
commit 6180c34a42
Signed by: snsd0805
GPG Key ID: 48D331A3D6160354

135
test.py
View File

@ -4,7 +4,6 @@ import cv2
PAPER_WCS_POINT = np.array([[0, 0, 0], [18.5, 0, 0], [0, 26, 0], [18.5, 26, 0]], dtype=np.float32)
# PAPER_WCS_POINT = np.array([[0, 0, 0], [26, 0, 0], [0, 18.5, 0], [26, 18.5, 0]], dtype=np.float32)
CAMERA_MATRIX = np.load('camera_parameters.npy', allow_pickle=True).item()['K']
DISTORTION_MATRIX = np.load('camera_parameters.npy', allow_pickle=True).item()['dist']
@ -82,11 +81,109 @@ def plot_corner_points(frame, approx):
cv2.circle(frame, (x, y), 30, (255, 0, 0), -1) # 在角點位置畫紅色圓圈
def visualization(inverse_matrix_M):
box_size = 0.3
# initialize visualizer
vis = o3d.visualization.Visualizer()
vis.create_window()
# 只畫紙張
paper_points = np.array(PAPER_WCS_POINT)
paper_lines = np.array([[0, 1], [0, 2], [1, 3], [2, 3]])
paper_line_colors = np.array([[255, 0, 0], [255, 0, 0], [255, 0, 0], [255, 0, 0]])
paper_triangles = np.array([[0, 1, 2], [1, 2, 3], [2, 1, 0], [3, 2, 1]])
# 畫紙張所有線段
paper_line_set = o3d.geometry.LineSet()
paper_line_set.points = o3d.utility.Vector3dVector(paper_points)
paper_line_set.lines = o3d.utility.Vector2iVector(paper_lines)
paper_line_set.colors = o3d.utility.Vector3dVector(paper_line_colors)
vis.add_geometry(paper_line_set)
coordinate_line_set = o3d.geometry.LineSet()
coordinate_line_set.points = o3d.utility.Vector3dVector(np.array([[0, 0, 0],[10, 0, 0], [0, 10, 0], [0, 0, 10]]))
coordinate_line_set.lines = o3d.utility.Vector2iVector(np.array([[0, 1], [0, 2], [0, 3]]))
coordinate_line_set.colors = o3d.utility.Vector3dVector(np.array([[0, 255, 0], [0, 255, 0],[ 0, 255, 0]]))
vis.add_geometry(coordinate_line_set)
# 化紙張三角形
paper_triangle_set = o3d.geometry.TriangleMesh()
paper_triangle_set.vertices = o3d.utility.Vector3dVector(paper_points)
paper_triangle_set.triangles = o3d.utility.Vector3iVector(paper_triangles)
vis.add_geometry(paper_triangle_set)
# 下面是畫相機
# 找 金字塔端點
points = []
lines = []
line_colors = []
triangles = []
for m in inverse_matrix_M: # 不同位置的 M
start_index = len(points)
for corner in [
[0, 0, 0, 1],
[-box_size, -box_size, 1, 1],
[-box_size, box_size, 1, 1],
[box_size, box_size, 1, 1],
[box_size, -box_size, 1, 1],
]:
location = m @ np.array(corner)
location[2] = -location[2]
points.append(location)
# 方框的線
lines.append(np.array([ start_index+1, start_index+2 ]))
lines.append(np.array([ start_index+2, start_index+3 ]))
lines.append(np.array([ start_index+3, start_index+4 ]))
lines.append(np.array([ start_index+4, start_index+1 ]))
# 相機點到方框四點的線
lines.append(np.array([ start_index, start_index+1 ]))
lines.append(np.array([ start_index, start_index+2 ]))
lines.append(np.array([ start_index, start_index+3 ]))
lines.append(np.array([ start_index, start_index+4 ]))
# 八條線都是黑色
for i in range(8):
line_colors.append(np.array([0, 0, 0]))
# trajectory 紅線
if start_index != 0:
lines.append(np.array([ start_index, start_index-5 ]))
line_colors.append(np.array([1, 0, 0]))
# 兩塊三角形組成方框
triangles.append([ start_index+1, start_index+2, start_index+3 ])
triangles.append([ start_index+1, start_index+3, start_index+4 ])
triangles.append([ start_index+3, start_index+2, start_index+1 ])
triangles.append([ start_index+4, start_index+3, start_index+1 ])
points = np.array(points)[:, :-1]
lines = np.array(lines)
line_colors = np.array(line_colors)
triangles = np.array(triangles)
# 畫所有線段
line_set = o3d.geometry.LineSet()
line_set.points = o3d.utility.Vector3dVector(points)
line_set.lines = o3d.utility.Vector2iVector(lines)
line_set.colors = o3d.utility.Vector3dVector(line_colors)
vis.add_geometry(line_set)
# 化三角形
triangle_set = o3d.geometry.TriangleMesh()
triangle_set.vertices = o3d.utility.Vector3dVector(points)
triangle_set.triangles = o3d.utility.Vector3iVector(triangles)
vis.add_geometry(triangle_set)
vis.run()
if __name__ == '__main__':
# 設定連接到 Android 手機的相機
# cap = cv2.VideoCapture(0) # 0 表示第一個相機(通常是後置相機),若是前置相機,可以使用 1
cap = cv2.VideoCapture('demo1.mp4')
cap = cv2.VideoCapture(0) # 0 表示第一個相機(通常是後置相機),若是前置相機,可以使用 1
# cap = cv2.VideoCapture('demo1.mp4')
previous_approx = []
@ -168,34 +265,16 @@ if __name__ == '__main__':
cv2.destroyAllWindows()
# 創建 Open3D 點雲
paper_plane = o3d.geometry.LineSet()
paper_plane.points = o3d.utility.Vector3dVector(PAPER_WCS_POINT)
paper_plane.lines = o3d.utility.Vector2iVector([[0, 1], [1, 2], [2, 3], [3, 0]])
# 畫 camera pose
M_inv = []
for index in range(len(rotation_vectors)):
# 將相機座標轉換為相機中心和相機朝向向量
R = rotation_vectors[index]
t = translation_vectors[index]
cam_center = -R.T.dot(t) # 相機中心位置
cam_direction = R.T.dot(np.array([0, 0, 1])) # 相機朝向向量
rt = np.concatenate((R, t), axis=1)
M = np.concatenate((rt, [[0, 0, 0, 1]]), axis=0)
M_inv.append(np.linalg.inv(M))
# 繪製相機座標系
mesh_frame = o3d.geometry.TriangleMesh.create_coordinate_frame(size=0.6, origin=[0, 0, 0])
visualization(M_inv)
# 將相機位置加入到點雲中
cam_point = o3d.geometry.TriangleMesh.create_sphere(radius=0.05)
cam_point.paint_uniform_color([1, 0, 0]) # 紅色代表相機位置
cam_point.translate(cam_center) # 放置在相機中心位置
# 創建 Open3D 场景
scene = o3d.geometry.TriangleMesh()
scene += paper_plane
scene += mesh_frame
scene += cam_point
# 顯示 Open3D 场景
o3d.visualization.draw_geometries([scene])