import open3d as o3d import numpy as np class Pokemon(): def __init__(self, pokemon_type, animal): self.type = pokemon_type self.animal = animal self.scalar = 8 self.x = 7 self.y = 10 self.z = 5 self.cloudpoints = { 'points': None, 'colors': None, } self.load_model() def load_model(self): self.cloudpoints['points'] = np.load('models/{}_{}/0/points.npy'.format(self.type, self.animal)) self.cloudpoints['colors'] = np.load('models/{}_{}/0/colors.npy'.format(self.type, self.animal)) self.cloudpoints['colors'] = self.cloudpoints['colors'] / 255 self.cloudpoints['colors'] = self.cloudpoints['colors'][:, :3] # down sample point_cloud = o3d.geometry.PointCloud() point_cloud.points = o3d.utility.Vector3dVector(self.cloudpoints['points']) point_cloud.colors = o3d.utility.Vector3dVector(self.cloudpoints['colors']) downsampled_cloud = point_cloud.uniform_down_sample(every_k_points=5) downsampled_points = np.asarray(downsampled_cloud.points) downsampled_colors = np.asarray(downsampled_cloud.colors) self.cloudpoints['points'] = downsampled_points self.cloudpoints['colors'] = downsampled_colors self.cal_position() def walk_forward(self): self.x += 2 self.cal_position() def walk_backward(self): self.x -= 2 self.cal_position() def walk_left(self): self.y -= 2 self.cal_position() def walk_right(self): self.y += 2 self.cal_position() def cal_position(self): transform_matrix = np.array([ [self.scalar, 0, 0, 0], [0, 0, self.scalar, 0], [0, self.scalar, 0, 0], [self.x, self.y, self.z, 1]]) # shift (前後, 左右, 高度) pokemon_points = self.cloudpoints['points'] ones = np.ones((pokemon_points.shape[0], 1)) pokemon_points = np.concatenate([pokemon_points, ones], axis=1) pokemon_points = pokemon_points @ transform_matrix pokemon_points[:, 2] = -pokemon_points[:, 2] self.wcs_point = pokemon_points def get_position(self): # return self.cloudpoints['points'] return self.wcs_point def get_colors(self): return self.cloudpoints['colors']