style(format): run clang-format

This commit is contained in:
eeeXun 2023-05-31 11:31:15 +08:00
parent 7ba9db7f83
commit 7a68a06c86
6 changed files with 227 additions and 214 deletions

View File

@ -1,9 +1,9 @@
#define BOT_SYMBOL 1
#define OPPONENT_SYMBOL 2
#define EPSILON 0.9 // Epsilon-greedy
#define LR 0.1 // learning rate
#define LAMBDA 0.9 // discount factor
#define EPSILON 0.9 // Epsilon-greedy
#define LR 0.1 // learning rate
#define LAMBDA 0.9 // discount factor
#define STATE_NUM 19683
#define ACTION_NUM 9

View File

@ -1,146 +1,151 @@
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include "constant.h"
#include "enviroment.h"
#include "constant.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
short PATHS[8][3] = {
{0, 1, 2}, {3, 4, 5}, {6, 7, 8},
{0, 3, 6}, {1, 4, 7}, {2, 5, 8},
{0, 4, 8}, {2, 4, 6}
{ 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 },
{ 0, 3, 6 }, { 1, 4, 7 }, { 2, 5, 8 },
{ 0, 4, 8 }, { 2, 4, 6 }
};
/*
Reset the game, clear the chessboard.
Reset the game, clear the chessboard.
Args:
- short *board (array's address): chessboard's status
Args:
- short *board (array's address): chessboard's status
Results:
- None, set all blocks on the chessboard to zero.
Results:
- None, set all blocks on the chessboard to zero.
*/
void reset(short* board){
for (short i=0; i<9; i++)
board[i] = 0;
void reset(short* board)
{
for (short i = 0; i < 9; i++)
board[i] = 0;
}
/*
Print the chessboard on the console.
Print the chessboard on the console.
Args:
- short *board (array's address): chessboard's status
Args:
- short *board (array's address): chessboard's status
Results:
- None. Only printing.
Results:
- None. Only printing.
*/
void show(short *board){
short loc;
printf("┼───┼───┼───┼\n");
for (short i=0; i<3; i++){
printf("");
for (short j=0; j<3; j++){
loc = 3*i+j;
if (board[loc] == 0)
printf("");
else if (board[loc] == BOT_SYMBOL)
printf("○ │ ");
else
printf("✕ │ ");
}
printf("\n");
printf("┼───┼───┼───┼\n");
}
printf("\n\n");
void show(short* board)
{
short loc;
printf("┼───┼───┼───┼\n");
for (short i = 0; i < 3; i++) {
printf("");
for (short j = 0; j < 3; j++) {
loc = 3 * i + j;
if (board[loc] == 0)
printf("");
else if (board[loc] == BOT_SYMBOL)
printf("○ │ ");
else
printf("✕ │ ");
}
printf("\n");
printf("┼───┼───┼───┼\n");
}
printf("\n\n");
}
/*
Save all available actions into the "result" array.
Save all available actions into the "result" array.
Args:
- short *board (array's address): chessboard's status
- short *result (array's address): To save all available actions.
- short *length (integer's pointer): To save the number of available actions.
Args:
- short *board (array's address): chessboard's status
- short *result (array's address): To save all available actions.
- short *length (integer's pointer): To save the number of available actions.
Results:
- None. All available actions are saved into "result" and the number of actions is saved in "length"
Results:
- None. All available actions are saved into "result" and the number of actions is saved in "length"
*/
void get_available_actions(short *board, short *result, short *length){
short index = 0;
for (int i=0; i<9; i++)
if (board[i] == 0)
result[index++] = i;
*length = index;
void get_available_actions(short* board, short* result, short* length)
{
short index = 0;
for (int i = 0; i < 9; i++)
if (board[i] == 0)
result[index++] = i;
*length = index;
}
/*
Return winner's number;
Return winner's number;
Args:
- short *board (array's address): chessboard's status
Args:
- short *board (array's address): chessboard's status
Results:
- short winner_number(integer): winner's number, 0 for no winner now, 1 for Bot, 2 for opponent
Results:
- short winner_number(integer): winner's number, 0 for no winner now, 1 for Bot, 2 for opponent
*/
short get_winner(short *board){
int a, b, c;
for (int i=0; i<8; i++){
a = PATHS[i][0]; b = PATHS[i][1]; c = PATHS[i][2];
if ((board[a] == board[b]) && (board[b] == board[c]) && (board[a] != 0)){
return board[a];
}
}
return 0;
short get_winner(short* board)
{
int a, b, c;
for (int i = 0; i < 8; i++) {
a = PATHS[i][0];
b = PATHS[i][1];
c = PATHS[i][2];
if ((board[a] == board[b]) && (board[b] == board[c]) && (board[a] != 0)) {
return board[a];
}
}
return 0;
}
/*
Hash chesstable's status into hash.
Hash chesstable's status into hash.
Args:
- short *board (array's address): chessboard's status
Args:
- short *board (array's address): chessboard's status
Results:
- int hash (integer): chessboard's status in i-th block * pow(3, i)
Results:
- int hash (integer): chessboard's status in i-th block * pow(3, i)
*/
int state_hash(short *board){
int base, hash = 0;
for (int i=0; i<9; i++){
base = pow(3, i);
hash += (base * board[i]);
}
return hash;
int state_hash(short* board)
{
int base, hash = 0;
for (int i = 0; i < 9; i++) {
base = pow(3, i);
hash += (base * board[i]);
}
return hash;
}
/*
Act on the chessboard.
Act on the chessboard.
Args:
- short *board (array's address): chessboards' status
- struct action *a (a action's pointer): include player & choose loc
- int *state (pointer): for return. To save the chessboard's state hash which after doing this action
- float *reward (pointer): for return. To save the number of rewards which the player gets after doing this action.
- float *opponent_reward (pointer): for return. To save the number of rewards which the opponents gets after the player doing this action.
- short *winner (pointer): for return. To save the winner in this action. If haven't finish, it will be zero.
Args:
- short *board (array's address): chessboards' status
- struct action *a (a action's pointer): include player & choose loc
- int *state (pointer): for return. To save the chessboard's state hash which after doing this action
- float *reward (pointer): for return. To save the number of rewards which the player gets after doing this action.
- float *opponent_reward (pointer): for return. To save the number of rewards which the opponents gets after the player doing this action.
- short *winner (pointer): for return. To save the winner in this action. If haven't finish, it will be zero.
Results:
- None. Save in state & reward & winner
Results:
- None. Save in state & reward & winner
*/
void act(short *board, struct action *a, int *state, float *reward, float *opponent_reward, short *winner){
void act(short* board, struct action* a, int* state, float* reward, float* opponent_reward, short* winner)
{
// printf("Act( player=%d, action=%d )\n", a->player, a->loc);
assert(board[a->loc] == 0);
board[a->loc] = a->player;
*winner = get_winner(board);
*state = state_hash(board);
if (*winner == a->player){
*reward = 1.0;
board[a->loc] = a->player;
*winner = get_winner(board);
*state = state_hash(board);
if (*winner == a->player) {
*reward = 1.0;
*opponent_reward = -1.0;
}
else if(*winner != 0){
*reward = -1.0;
} else if (*winner != 0) {
*reward = -1.0;
*opponent_reward = 1.0;
}
else{
*reward = 0;
} else {
*reward = 0;
*opponent_reward = 0;
}
}

View File

@ -1,11 +1,11 @@
struct action{
short player;
short loc;
struct action {
short player;
short loc;
};
void reset(short* board);
void show(short *board);
void get_available_actions(short *board, short *result, short *length);
short get_winner(short *board);
int state_hash(short *board);
void act(short *board, struct action *a, int *state, float *reward, float *opponent_reward, short *winner);
void show(short* board);
void get_available_actions(short* board, short* result, short* length);
short get_winner(short* board);
int state_hash(short* board);
void act(short* board, struct action* a, int* state, float* reward, float* opponent_reward, short* winner);

17
main.c
View File

@ -1,16 +1,17 @@
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <stdbool.h>
#include "constant.h"
#include "enviroment.h"
#include "q-learning.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main(){
short board[9]= {0}; // tic tac toe's chessboard
float table[STATE_NUM][ACTION_NUM]; // q-learning table
int main()
{
short board[9] = { 0 }; // tic tac toe's chessboard
float table[STATE_NUM][ACTION_NUM]; // q-learning table
srand(time(NULL));
srand(time(NULL));
init_table(&table[0][0]);
run(&table[0][0], board, false, 10000, false);

View File

@ -1,80 +1,81 @@
#include <stdio.h>
#include <float.h>
#include <stdbool.h>
#include <limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "constant.h"
#include "enviroment.h"
/*
Return the index with the max value in the array
Return the index with the max value in the array
Args:
- float *arr (array's address)
- short length (integer): array's length
Args:
- float *arr (array's address)
- short length (integer): array's length
Results:
- short index (integer): the index with the max value
Results:
- short index (integer): the index with the max value
*/
short float_argmax(float *arr, short length){
float ans = -1, max = -FLT_MAX;
for (short i=0; i<length; i++){
if (arr[i] > max){
max = arr[i];
ans = i;
}
}
return ans;
short float_argmax(float* arr, short length)
{
float ans = -1, max = -FLT_MAX;
for (short i = 0; i < length; i++) {
if (arr[i] > max) {
max = arr[i];
ans = i;
}
}
return ans;
}
/*
Choose the next action with Epsilon-Greedy.
EPSILON means the probability to choose the best action in this state from Q-Table.
(1-EPSILON) to random an action to do.
Choose the next action with Epsilon-Greedy.
EPSILON means the probability to choose the best action in this state from Q-Table.
(1-EPSILON) to random an action to do.
Args:
- short *table (array's address): state table for Q-Learning
- short *board (array's address): chessboards' status
- int state (integer, state hash): hash for board's status
Args:
- short *table (array's address): state table for Q-Learning
- short *board (array's address): chessboards' status
- int state (integer, state hash): hash for board's status
Results:
- short best_choice
Results:
- short best_choice
*/
short bot_choose_action(float *table, short *board, int state){
short bot_choose_action(float* table, short* board, int state)
{
// get available actions for choosing
short available_actions[9];
short available_actions_length;
get_available_actions(board, available_actions, &available_actions_length);
// get available actions for choosing
short available_actions[9];
short available_actions_length;
get_available_actions(board, available_actions, &available_actions_length);
// use argmax() to find the best choise,
// first we should build an available_actions_state array for saving the state for all available choise.
float available_actions_state[9];
short available_actions_state_index[9];
short available_actions_state_length, index = 0;
short temp_index, best_choice;
bool zeros = true;
for (short i=0; i<available_actions_length; i++){
temp_index = available_actions[i];
available_actions_state[index] = *(table + state * ACTION_NUM + temp_index);
if (available_actions_state[index] != 0.0){
zeros = false;
}
available_actions_state_index[index] = temp_index;
index++;
}
best_choice = float_argmax(available_actions_state, index);
best_choice = available_actions_state_index[best_choice];
// use argmax() to find the best choise,
// first we should build an available_actions_state array for saving the state for all available choise.
float available_actions_state[9];
short available_actions_state_index[9];
short available_actions_state_length, index = 0;
short temp_index, best_choice;
bool zeros = true;
for (short i = 0; i < available_actions_length; i++) {
temp_index = available_actions[i];
available_actions_state[index] = *(table + state * ACTION_NUM + temp_index);
if (available_actions_state[index] != 0.0) {
zeros = false;
}
available_actions_state_index[index] = temp_index;
index++;
}
best_choice = float_argmax(available_actions_state, index);
best_choice = available_actions_state_index[best_choice];
// Epsilon-Greedy
// If random number > EPSILON -> random a action
// If random number < EPSILON -> choose the best action in this state.
double random_num = (double) rand() / (RAND_MAX + 1.0);
if ((random_num > EPSILON) || zeros){
best_choice = available_actions_state_index[ rand() % index ];
}
// Epsilon-Greedy
// If random number > EPSILON -> random a action
// If random number < EPSILON -> choose the best action in this state.
double random_num = (double)rand() / (RAND_MAX + 1.0);
if ((random_num > EPSILON) || zeros) {
best_choice = available_actions_state_index[rand() % index];
}
return best_choice;
}
@ -83,27 +84,28 @@ short bot_choose_action(float *table, short *board, int state){
Opponent random choose a action to do.
Args:
- short *table (array's address): state table for Q-Learning
- short *board (array's address): chessboards' status
- int state (integer, state hash): hash for board's status
- short *table (array's address): state table for Q-Learning
- short *board (array's address): chessboards' status
- int state (integer, state hash): hash for board's status
Results:
- short choice (integer): random, -1 means no available action to choose
Results:
- short choice (integer): random, -1 means no available action to choose
*/
short opponent_random_action(float *table, short *board, int state){
short opponent_random_action(float* table, short* board, int state)
{
// get available actions for choosing
short available_actions[9];
short available_action_length;
get_available_actions(board, available_actions, &available_action_length);
if (available_action_length == 0){
if (available_action_length == 0) {
return -1;
}
// random
short choice;
choice = (short)( rand() % available_action_length );
choice = (short)(rand() % available_action_length);
choice = available_actions[choice];
return choice;
@ -118,9 +120,10 @@ short opponent_random_action(float *table, short *board, int state){
Results:
- None.
*/
void init_table(float *table){
for (int i=0; i<STATE_NUM; i++){
for (int j=0; j<ACTION_NUM; j++){
void init_table(float* table)
{
for (int i = 0; i < STATE_NUM; i++) {
for (int j = 0; j < ACTION_NUM; j++) {
*(table + i * ACTION_NUM + j) = 0;
}
}
@ -137,14 +140,15 @@ void init_table(float *table){
Results:
- int max_reward
*/
float get_estimate_reward(float *table, short *board, int state){
float get_estimate_reward(float* table, short* board, int state)
{
short available_actions[9];
short available_action_length;
get_available_actions(board, available_actions, &available_action_length);
float available_actions_state[9];
for (short i=0; i<available_action_length; i++){
available_actions_state[i] = *(table + state * ACTION_NUM + available_actions[i]); // table[state][available_actions[i]]
float available_actions_state[9];
for (short i = 0; i < available_action_length; i++) {
available_actions_state[i] = *(table + state * ACTION_NUM + available_actions[i]); // table[state][available_actions[i]]
}
short ans_index;
@ -165,10 +169,11 @@ float get_estimate_reward(float *table, short *board, int state){
Results:
- None
*/
void run(float *table, short *board, bool train, int times, bool plot){
short available_actions[9];
short available_actions_length;
short winner;
void run(float* table, short* board, bool train, int times, bool plot)
{
short available_actions[9];
short available_actions_length;
short winner;
short choice, opponent_choice;
int state, _state;
float estimate_r, estimate_r_, real_r, r, opponent_r;
@ -176,10 +181,10 @@ void run(float *table, short *board, bool train, int times, bool plot){
int win = 0;
for (int episode=0; episode<times; episode++){
for (int episode = 0; episode < times; episode++) {
reset(board);
state = state_hash(board);
while (1){
while (1) {
// bot choose the action
choice = bot_choose_action(table, board, state);
a.loc = choice;
@ -187,22 +192,24 @@ void run(float *table, short *board, bool train, int times, bool plot){
estimate_r = *(table + state * ACTION_NUM + choice);
act(board, &a, &_state, &r, &opponent_r, &winner);
if (plot) show(board);
if (plot)
show(board);
// opponent random
if (winner == 0){
if (winner == 0) {
opponent_choice = opponent_random_action(table, board, state_hash(board));
if (opponent_choice != -1){
if (opponent_choice != -1) {
a.loc = opponent_choice;
a.player = OPPONENT_SYMBOL;
act(board, &a, &_state, &opponent_r, &r, &winner);
if (plot) show(board);
if (plot)
show(board);
}
}
get_available_actions(board, available_actions, &available_actions_length);
if ((winner != 0) || (available_actions_length == 0)){
if (plot){
if ((winner != 0) || (available_actions_length == 0)) {
if (plot) {
printf("winner: %d, reward: %f, oppo reward: %f\n", winner, r, opponent_r);
printf("==========================================================\n");
}
@ -211,15 +218,15 @@ void run(float *table, short *board, bool train, int times, bool plot){
estimate_r_ = get_estimate_reward(table, board, _state);
real_r = r + LAMBDA * estimate_r_;
}
if (train){
if (train) {
// printf("update");
*(table + state * ACTION_NUM + choice) += ( LR * (real_r - estimate_r) ); // table[state][choice] += LR * (real_r - estimate_r)
*(table + state * ACTION_NUM + choice) += (LR * (real_r - estimate_r)); // table[state][choice] += LR * (real_r - estimate_r)
}
state = _state;
if ((winner != 0) || (available_actions_length == 0)){
if ((winner != 0) || (available_actions_length == 0)) {
// printf("break\n");
if (winner == 1){
if (winner == 1) {
win += 1;
}
break;
@ -228,5 +235,5 @@ void run(float *table, short *board, bool train, int times, bool plot){
}
if (!train)
printf("%d/%d, %f\%\n", win, 10000, (float)win/10000);
printf("%d/%d, %f\%\n", win, 10000, (float)win / 10000);
}

View File

@ -1,6 +1,6 @@
short float_argmax(float *arr, short length);
short bot_choose_action(float *table, short *board, int state);
short opponent_random_action(float *table, short *board, int state);
void init_table(float *table);
float get_estimate_reward(float *table, short *board, int state);
void run(float *table, short *board, bool train, int times, bool plot);
short float_argmax(float* arr, short length);
short bot_choose_action(float* table, short* board, int state);
short opponent_random_action(float* table, short* board, int state);
void init_table(float* table);
float get_estimate_reward(float* table, short* board, int state);
void run(float* table, short* board, bool train, int times, bool plot);