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3 Commits

Author SHA1 Message Date
f7c4132cd6
feat: format function docs & act() 2023-05-24 17:39:46 +08:00
d48a767223
feat: get winner & state hash 2023-05-24 16:28:23 +08:00
f0c16c48a7
docs: add comments 2023-05-23 23:26:03 +08:00

127
main.c
View File

@ -1,18 +1,43 @@
#include <stdio.h>
#include <math.h>
#define BOT_SYMBOL 1
#define OPPONENT_SYMBOL 2
void reset(short* board){
short PATHS[8][3] = {
{0, 1, 2}, {3, 4, 5}, {6, 7, 8},
{0, 3, 6}, {1, 4, 7}, {2, 5, 8},
{0, 4, 8}, {2, 4, 6}
};
struct action{
short player;
short loc;
};
/*
Reset the game, clear the chessboard.
Args:
- short *board (array's address): chessboard's status
Results:
- None, set all blocks on the chessboard to zero.
*/
void reset(short* board){
for (short i=0; i<9; i++)
board[i] = 0;
}
/*
Print the chessboard on the console.
Args:
- short *board (array's address): chessboard's status
Results:
- None. Only printing.
*/
void show(short *board){
short loc;
printf("┼───┼───┼───┼\n");
@ -33,27 +58,117 @@ void show(short *board){
printf("\n\n");
}
/*
Save all available actions into the "result" array.
Args:
- short *board (array's address): chessboard's status
- short *result (array's address): To save all available actions.
- short *length (integer's pointer): To save the number of available actions.
Results:
- None. All available actions are saved into "result" and the number of actions is saved in "length"
*/
void get_available_actions(short *board, short *result, short *length){
short index = 0;
for (int i=0; i<9; i++)
if (board[i] == 0)
result[index++] = i;
*length = (index-1);
*length = index;
}
/*
Return winner's number;
Args:
- short *board (array's address): chessboard's status
Results:
- short winner_number(integer): winner's number, 0 for no winner now, 1 for Bot, 2 for opponent
*/
short get_winner(short *board){
int a, b, c;
for (int i=0; i<8; i++){
a = PATHS[i][0]; b = PATHS[i][1]; c = PATHS[i][2];
if ((board[a] == board[b]) && (board[b] == board[c]) && (board[a] != 0)){
return board[a];
}
}
return 0;
}
/*
Hash chesstable's status into hash.
Args:
- short *board (array's address): chessboard's status
Results:
- int hash (integer): chessboard's status in i-th block * pow(3, i)
*/
int state_hash(short *board){
int base, hash = 0;
for (int i=0; i<9; i++){
base = pow(3, i);
if (board[i]!=0){
printf("%d * %d + ", base, board[i]);
}
hash += (base * board[i]);
}
return hash;
}
/*
Act on the chessboard.
Args:
- short *board (array's address): chessboards' status
- struct action *a (a action's pointer): include player & choose loc
- int *state (pointer): for return. To save the chessboard's state hash which after doing this action
- int *reward (pointer): for return. To save the number of rewards which the player gets after doing this action.
- short *winner (pointer): for return. To save the winner in this action. If haven't finish, it will be zero.
Results:
- None. Save in state & reward & winner
*/
void act(short *board, struct action *a, int *state, int *reward, short *winner){
board[a->loc] = a->player;
*winner = get_winner(board);
*state = state_hash(board);
if (*winner == a->player)
*reward = 1;
else if(*winner != 0)
*reward = -1;
else
*reward = 0;
}
// int choose_action
int main(){
short board[9]= {0}; // tic tac toe's chessboard
short available_actions[9];
short available_actions_length;
board[0] = 1;
board[2] = 2;
short winner;
board[1] = 2;
board[3] = 1;
board[4] = 1;
// board[5] = 2;
// board[7] = 2;
show(board);
winner = get_winner(board);
printf("winner: %d\n", winner);
get_available_actions(board, available_actions, &available_actions_length);
for (short i=0; i<available_actions_length; i++){
printf("%d ", available_actions[i]);
}
printf("\n");
int hash = state_hash(board);
printf("hash: %d", hash);
// reset(board);
// show(board);
}