#include #define BOT_SYMBOL 1 #define OPPONENT_SYMBOL 2 void reset(short* board){ /* Reset the game, clear the chessboard. Args: */ for (short i=0; i<9; i++) board[i] = 0; } void show(short *board){ short loc; printf("┼───┼───┼───┼\n"); for (short i=0; i<3; i++){ printf("│ "); for (short j=0; j<3; j++){ loc = 3*i+j; if (board[loc] == 0) printf(" │ "); else if (board[loc] == BOT_SYMBOL) printf("○ │ "); else printf("✕ │ "); } printf("\n"); printf("┼───┼───┼───┼\n"); } printf("\n\n"); } void get_available_actions(short *board, short *result, short *length){ short index = 0; for (int i=0; i<9; i++) if (board[i] == 0) result[index++] = i; *length = (index-1); } int main(){ short board[9]= {0}; // tic tac toe's chessboard short available_actions[9]; short available_actions_length; board[0] = 1; board[2] = 2; show(board); get_available_actions(board, available_actions, &available_actions_length); for (short i=0; i