Q-learning-in-C/enviroment.c

234 lines
6.1 KiB
C

#include <stdio.h>
#include <math.h>
#include <assert.h>
#include "constant.h"
#include "enviroment.h"
short PATHS[8][3] = {
{0, 1, 2}, {3, 4, 5}, {6, 7, 8},
{0, 3, 6}, {1, 4, 7}, {2, 5, 8},
{0, 4, 8}, {2, 4, 6}
};
/*
Reset the game, clear the chessboard.
Args:
- short *board (array's start address): chessboard's status
Results:
- None, set all blocks on the chessboard to zero.
*/
void reset(short* board){
for (short i=0; i<(ROW_NUM*COL_NUM); i++)
board[i] = 0;
}
/*
Print the chessboard on the console.
Args:
- short *board (array's address): chessboard's status
Results:
- None. Only printing.
*/
void show(short *board){
short loc;
for (short i=0; i<COL_NUM; i++){
printf("%d ", i);
}
printf("\n");
for (short i=(ROW_NUM*COL_NUM-1); i>=0; i--){
if (board[i] == BOT_SYMBOL) {
printf("");
} else if(board[i] == OPPONENT_SYMBOL) {
printf("");
} else {
printf("");
}
if (i%COL_NUM == 0){
printf("\n");
}
}
printf("\n\n");
}
/*
Save all available actions into the "result" array.
Args:
- short *board (array's address): chessboard's status
- short *result (array's address): To save all available actions.
- short *length (integer's pointer): To save the number of available actions.
Results:
- None. All available actions are saved into "result" and the number of actions is saved in "length"
*/
void get_available_actions(short *board, short *result, short *length){
short index = 0;
for (int i=0; i<COL_NUM; i++)
if (board[(ROW_NUM*COL_NUM-1)-i] == 0)
result[index++] = i;
*length = index;
}
/*
Get value in the board with validation.
Args:
- short *board (array's start pointer): chessboard's status
- short row (integer): loc's row number
- short col (integer): loc's col number
Results:
- short value (integer): means the value in chessboard[row][col]
*/
short get_loc_status(short *board, short row, short col) {
if ((row >= ROW_NUM) || (row < 0)) {
return -1;
}
if ((col >= COL_NUM) || (col < 0)) {
return -1;
}
return board[row*COL_NUM+col];
}
/*
Return winner's number;
Args:
- short *board (array's address): chessboard's status
Results:
- short winner_number(integer): winner's number, 0 for no winner now, 1 for Bot, 2 for opponent
board's coodinate diagram
^
| 5
| 4
| 3
| 2
| 1
| 0
<-----------------------------
6 5 4 3 2 1 0 |
*/
short get_winner(short *board){
short a, b, c, d;
for (short i=0; i<ROW_NUM; i++){
for (short j=0; j<COL_NUM; j++){
// horizontal
a = get_loc_status(board, i, j);
b = get_loc_status(board, i, j+1);
c = get_loc_status(board, i, j+2);
d = get_loc_status(board, i, j+3);
if ((a == b) && (b == c) && (c == d)) {
return a;
}
// vertical
a = get_loc_status(board, i, j);
b = get_loc_status(board, i+1, j);
c = get_loc_status(board, i+2, j);
d = get_loc_status(board, i+3, j);
if ((a == b) && (b == c) && (c == d)) {
return a;
}
// slash (/)
a = get_loc_status(board, i, j);
b = get_loc_status(board, i+1, j-1);
c = get_loc_status(board, i+2, j-2);
d = get_loc_status(board, i+3, j-3);
if ((a == b) && (b == c) && (c == d)) {
return a;
}
// backslash (\)
a = get_loc_status(board, i, j);
b = get_loc_status(board, i+1, j+1);
c = get_loc_status(board, i+2, j+2);
d = get_loc_status(board, i+3, j+3);
if ((a == b) && (b == c) && (c == d)) {
return a;
}
}
}
return 0;
}
/*
Hash chesstable's status into hash.
Args:
- short *board (array's address): chessboard's status
Results:
- int hash (integer): chessboard's status in i-th block * pow(3, i)
=========================================== Use big number ====================================================
*/
int state_hash(short *board){
int base, hash = 0;
for (int i=0; i<9; i++){
base = pow(3, i);
hash += (base * board[i]);
}
return hash;
}
/*
Fall the chess on the board.
Args:
- short *board: chessboard
- struct action *a (struct pointer): action's loc & player
Results:
- None. Fall chess on the chessboard
*/
void fall(short *board, struct action *a) {
short *ptr = (board + ROW_NUM * COL_NUM - 1 - (a->loc));
while (*ptr == 0) {
// printf("%d ", *ptr);
ptr -= COL_NUM;
}
*(ptr+COL_NUM) = a->player;
}
/*
Act on the chessboard.
Args:
- short *board (array's address): chessboards' status
- struct action *a (a action's pointer): include player & choose loc
- int *state (pointer): for return. To save the chessboard's state hash which after doing this action
- float *reward (pointer): for return. To save the number of rewards which the player gets after doing this action.
- float *opponent_reward (pointer): for return. To save the number of rewards which the opponents gets after the player doing this action.
- short *winner (pointer): for return. To save the winner in this action. If haven't finish, it will be zero.
Results:
- None. Save in state & reward & winner
*/
void act(short *board, struct action *a, int *state, float *reward, float *opponent_reward, short *winner){
// printf("Act( player=%d, action=%d )\n", a->player, a->loc);
assert(board[(ROW_NUM*COL_NUM-1)-(a->loc)] == 0);
fall(board, a);
*winner = get_winner(board);
// *state = state_hash(board);
if (*winner == a->player){
*reward = 1.0;
*opponent_reward = -1.0;
}
else if(*winner != 0){
*reward = -1.0;
*opponent_reward = 1.0;
}
else{
*reward = 0;
*opponent_reward = 0;
}
}