83 lines
1.8 KiB
C
83 lines
1.8 KiB
C
#include <stdio.h>
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#define BOT_SYMBOL 1
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#define OPPONENT_SYMBOL 2
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void reset(short* board){
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/*
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Reset the game, clear the chessboard.
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Args:
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- short *board (array's address): chessboard's status
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Results:
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- None, set all blocks on the chessboard to zero.
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*/
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for (short i=0; i<9; i++)
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board[i] = 0;
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}
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void show(short *board){
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/*
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Print the chessboard on the console.
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Args:
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- short *board (array's address): chessboard's status
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Results:
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- None. Only printing.
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*/
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short loc;
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printf("┼───┼───┼───┼\n");
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for (short i=0; i<3; i++){
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printf("│ ");
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for (short j=0; j<3; j++){
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loc = 3*i+j;
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if (board[loc] == 0)
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printf(" │ ");
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else if (board[loc] == BOT_SYMBOL)
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printf("○ │ ");
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else
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printf("✕ │ ");
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}
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printf("\n");
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printf("┼───┼───┼───┼\n");
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}
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printf("\n\n");
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}
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void get_available_actions(short *board, short *result, short *length){
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/*
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Save all available actions into the "result" array.
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Args:
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- short *board (array's address): chessboard's status
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- short *result (array's address): To save all available actions.
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- short *length (integer's pointer): To save the number of available actions.
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Results:
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- None. All available actions are saved into "result" and the number of actions is saved in "length"
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*/
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short index = 0;
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for (int i=0; i<9; i++)
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if (board[i] == 0)
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result[index++] = i;
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*length = (index-1);
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}
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int main(){
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short board[9]= {0}; // tic tac toe's chessboard
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short available_actions[9];
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short available_actions_length;
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board[0] = 1;
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board[2] = 2;
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show(board);
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get_available_actions(board, available_actions, &available_actions_length);
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for (short i=0; i<available_actions_length; i++){
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printf("%d ", available_actions[i]);
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}
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printf("\n");
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// reset(board);
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// show(board);
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}
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