feat: 正常作動
This commit is contained in:
parent
1a2ded0ea7
commit
52bf416675
@ -1,7 +1,4 @@
|
||||
from turtle import right
|
||||
from torch import true_divide
|
||||
from traitlets import Bool
|
||||
import copy
|
||||
import random
|
||||
|
||||
BLOCK_FILL_LOC = [
|
||||
[[9, 10, 12, 13], [4, 8, 9, 13]],
|
||||
@ -27,18 +24,30 @@ class Board():
|
||||
'''
|
||||
def __init__(self) -> None:
|
||||
self.block = [[0 for _ in range(10)] for _ in range(20)]
|
||||
|
||||
def place(self, block):
|
||||
'''
|
||||
把現在的方塊擺進去 board,代表確定方塊位置了
|
||||
'''
|
||||
self.block = view(self, block)
|
||||
|
||||
def show(self):
|
||||
self.block[19] = [1 for i in range(10)]
|
||||
for i in range(20):
|
||||
print(str(i).rjust(2), end=' ')
|
||||
for j in range(10):
|
||||
if self.block[i][j]:
|
||||
print('■', end='')
|
||||
else:
|
||||
print('□', end='')
|
||||
print()
|
||||
|
||||
def checkScore(self) -> int:
|
||||
'''
|
||||
檢查是否有連線,並回傳該動作得到的分數
|
||||
'''
|
||||
score = 0
|
||||
for row in range(20):
|
||||
flag = True
|
||||
for col in range(10):
|
||||
if self.block[row][col] == 0:
|
||||
flag = False
|
||||
break
|
||||
if flag:
|
||||
score += 1
|
||||
self.block[0] = [0 for i in range(10)]
|
||||
for updateRow in range(row, 0, -1):
|
||||
self.block[updateRow] = self.block[updateRow-1]
|
||||
return score
|
||||
|
||||
class Block():
|
||||
def __init__(self, block_id:int, board:Board) -> None:
|
||||
@ -48,6 +57,10 @@ class Block():
|
||||
self.block = [[0 for i in range(4)] for i in range(4)]
|
||||
self.board = board
|
||||
self.update()
|
||||
|
||||
def reset(self):
|
||||
block_id = random.randint(0, 6)
|
||||
self.__init__(block_id, self.board)
|
||||
|
||||
def update(self):
|
||||
id = self.block_id
|
||||
@ -81,48 +94,57 @@ class Block():
|
||||
else:
|
||||
return True
|
||||
|
||||
def fall(self) -> None:
|
||||
def fall(self) -> bool:
|
||||
self.y += 1
|
||||
if(isCollision(self, self.board)):
|
||||
self.y -= 1
|
||||
self.board.place(self)
|
||||
self.reset()
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def shiftRight(self) -> bool:
|
||||
rightLimit = 0
|
||||
for col in range(4):
|
||||
for row in range(4):
|
||||
if self.block[row][col] and col>rightLimit:
|
||||
rightLimit = col
|
||||
|
||||
if (self.x+rightLimit)==9:
|
||||
self.x += 1
|
||||
if(isCollision(self, self.board)):
|
||||
self.x -= 1
|
||||
return False
|
||||
else:
|
||||
self.x += 1
|
||||
if(isCollision(self, self.board)):
|
||||
self.x -= 1
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
return True
|
||||
|
||||
def shiftLeft(self) -> bool:
|
||||
if (self.block_id == 6 and self.x == -1) or (self.block_id != 6 and self.x == 0):
|
||||
# 長條判斷條件是-1
|
||||
self.x -= 1
|
||||
if(isCollision(self, self.board)):
|
||||
self.x += 1 # 修正
|
||||
return False
|
||||
else:
|
||||
self.x -= 1
|
||||
if(isCollision(self, self.board)):
|
||||
self.x += 1 # 修正
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
return True
|
||||
|
||||
class TetrisGame():
|
||||
def __init__(self) -> None:
|
||||
|
||||
block_id = random.randint(0, 6)
|
||||
self.board = Board()
|
||||
self.block = Block(block_id, self.board)
|
||||
|
||||
def view(block:Block, board:Board) -> list:
|
||||
self.score = 0
|
||||
|
||||
def action(self, mode):
|
||||
if mode == 'd':
|
||||
self.block.fall()
|
||||
elif mode == 'l':
|
||||
self.block.shiftLeft()
|
||||
elif mode == 'r':
|
||||
self.block.shiftRight()
|
||||
elif mode == 'f':
|
||||
self.block.rotate()
|
||||
|
||||
self.score += self.board.checkScore()
|
||||
print("SCORE:", self.score)
|
||||
|
||||
def view(self):
|
||||
return view(self.board, self.block)
|
||||
|
||||
def view(board:Board, block:Block) -> list:
|
||||
views = []
|
||||
for row in board.block:
|
||||
views.append([])
|
||||
@ -135,7 +157,8 @@ def view(block:Block, board:Board) -> list:
|
||||
onBoardX = block.x+onBlockX
|
||||
if onBoardX >= 10:
|
||||
break
|
||||
views[onBoardY][onBoardX] = block.block[onBlockY][onBlockX]
|
||||
if block.block[onBlockY][onBlockX] == 1:
|
||||
views[onBoardY][onBoardX] = 1
|
||||
return views
|
||||
|
||||
def isCollision(block:Block, board:Board) -> bool:
|
||||
@ -148,36 +171,4 @@ def isCollision(block:Block, board:Board) -> bool:
|
||||
return True
|
||||
if board.block[onBoardY][onBoardX]==1:
|
||||
return True
|
||||
return False
|
||||
|
||||
board = Board()
|
||||
# board.show()
|
||||
|
||||
block = Block(0, board)
|
||||
# block.show()
|
||||
# print()
|
||||
|
||||
views = view(block, board)
|
||||
|
||||
|
||||
while 1:
|
||||
views = view(block, board)
|
||||
for i in range(20):
|
||||
print(str(i).rjust(2), end=' ')
|
||||
for j in range(10):
|
||||
if views[i][j]:
|
||||
print('■', end='')
|
||||
else:
|
||||
print('□', end='')
|
||||
print()
|
||||
action = input("Action: ")
|
||||
if action == 'd':
|
||||
block.fall()
|
||||
elif action == 'l':
|
||||
block.shiftLeft()
|
||||
elif action == 'r':
|
||||
block.shiftRight()
|
||||
elif action == 'f':
|
||||
block.rotate()
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
Loading…
Reference in New Issue
Block a user