add bonus ball

This commit is contained in:
eeeXun 2021-01-11 03:38:47 +08:00
parent 4637bb895c
commit 9544634488

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@ -25,7 +25,12 @@ module FPGA_FINAL(
reg handsOn; // bool紀錄球現在丟出去了沒 reg handsOn; // bool紀錄球現在丟出去了沒
reg gameOverFlag; reg gameOverFlag;
reg showBonus; // bool 顯示額外球
reg [2:0] Bonus_x; // 額外球的位子x
reg [2:0] Bonus_y; // 額外球的位子x
reg ball_is_on_the_gronud; // 檢查球是否沒被盤子接住
initial initial
begin begin
@ -47,7 +52,9 @@ module FPGA_FINAL(
horizonPosition = 0; // 預設為 正中間方向 horizonPosition = 0; // 預設為 正中間方向
gameOverFlag = 0; gameOverFlag = 0;
showBonus = 0;
ball_is_on_the_gronud = 0;
end end
@ -59,6 +66,7 @@ module FPGA_FINAL(
integer ballTime; integer ballTime;
integer doubleTime;
// 判斷 所有操作 // 判斷 所有操作
always @(posedge buttonclk) always @(posedge buttonclk)
begin begin
@ -86,6 +94,8 @@ module FPGA_FINAL(
upPosition = 1; // 預設為 向上 upPosition = 1; // 預設為 向上
horizonPosition = 0; // 預設為 正中間方向 horizonPosition = 0; // 預設為 正中間方向
showBonus = 0;
ball_is_on_the_gronud = 0;
end end
@ -116,7 +126,7 @@ module FPGA_FINAL(
// 下方操作球的運 // 下方操作球的運
// 除頻用 // 除頻用
if(ballTime<2) if(ballTime<2)
ballTime <= ballTime+1; ballTime <= ballTime+1;
@ -196,6 +206,8 @@ module FPGA_FINAL(
begin begin
horizonPosition = 0; horizonPosition = 0;
ball_y_position <= ball_y_position-1; ball_y_position <= ball_y_position-1;
showBonus = 0;
ball_is_on_the_gronud = 1;
life = life*2; // 扣除生命值 life = life*2; // 扣除生命值
if(life==3'b000) if(life==3'b000)
@ -252,6 +264,57 @@ module FPGA_FINAL(
end end
end end
end end
// Bonus ball 除頻 每五秒從左邊射一發
if(doubleTime<50 && showBonus == 0 && handsOn == 0 && ball_is_on_the_gronud == 0)
begin
doubleTime <= doubleTime+1;
Bonus_x = plat_position ;
Bonus_y = 1;
end
else
begin
if(handsOn == 0)
begin
doubleTime <= 0;
showBonus = 1;
if(Bonus_y == 7)
begin
showBonus = 0;
end
if(Bonus_y < 7)
begin
Bonus_y = Bonus_y + 1;
end
// Bonus ball 撞到第一排磚塊
if((Bonus_y == 6 && blockSecond[Bonus_x] == 1))
begin
count_digit <= count_digit + 1'b1;
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
end
blockSecond[Bonus_x] = 0;
showBonus = 0;
end
// Bonus ball 撞到第二排磚塊
if((Bonus_y == 7 && blockFirst[Bonus_x] == 1))
begin
count_digit <= count_digit + 1'b1;
if(count_digit == 4'b1001)
begin
count_digit <= 4'b0;
count_ten = 1;
end
blockFirst[Bonus_x] = 0;
showBonus = 0;
end
end
// Bonus ball
end
end end
end end
@ -319,6 +382,24 @@ module FPGA_FINAL(
//開始畫磚塊 //開始畫磚塊
led[16:23] = {~blockFirst[row], ~blockSecond[row], 6'b111111}; led[16:23] = {~blockFirst[row], ~blockSecond[row], 6'b111111};
// Bonus ball
if(showBonus == 1)
if(row==Bonus_x)
begin
reg [7:0] map;
case(Bonus_y)
3'b000: map = 8'b11111110 ;
3'b001: map = 8'b11111101 ;
3'b010: map = 8'b11111011 ;
3'b011: map = 8'b11110111 ;
3'b100: map = 8'b11101111 ;
3'b101: map = 8'b11011111 ;
3'b110: map = 8'b10111111 ;
3'b111: map = 8'b01111111 ;
endcase
led[8:15] = map;
end
// 顯示分數 // 顯示分數
if(count_digit_enable == 0) if(count_digit_enable == 0)
begin begin